using System.Collections.Generic;
using UnityEngine;

/// <summary>
///     ����
/// </summary>
public class PlayerQuest : MonoBehaviour
{
    private static PlayerQuest instance;

    public int exp;
    public int gold;

    //public List<Quest> questList= new List<Quest>();
    public Dictionary<string, Quest> questDict = new(); //OPTIONAL,Dictionary

    public static PlayerQuest Instance
    {
        get
        {
            if (instance == null) instance = new PlayerQuest();
            return instance;
        }
    }
}